Technical deep dives, low-level explorations, and notes from the trenches of graphics programming, systems, and hardware.
Vulkan, Metal, OGL, rendering pipelines, shaders, GPU compute
Move semantics, templates, memory, optimization
Computer hardware, Caches, , FPGA, Logic gates, MicroBlaze, bare-metal
Architecture, ECS, file formats, scene graphs
DSP, synthesis, codecs, real-time processing
Kernels, schedulers, memory, boot sequences